I am a new user to Shade, but have previous 3D modeling experience using Blender.
I am wondering if anyone can help me do the following. In Blender, I can select a face (quad), extrude it, cancel the extrude, then scale the new quad to effectively create a new 'quad within a quad'. I've attached an image of a simple example I created in Blender.
I'm trying achieve something similar in Shade 3D and so far am failing miserably. Does anyone know how I can do this?
Thanks