As an alternative to bump maps, Shade added displacement maps in version 12. They can produce some dramatic results and can be baked into mesh. Levels of fineness can be specified—the more coarse, the faster the render. Of course they can be combined with any other map, diffuse map for colouring, reflection map to restrict what parts reflect and so...

Account Set Up

Please create only one user account per person. The only exception is if you need a separate organization account; organizational accounts need to use your organization domain.

Registering? We send an activation email. Your account is not activated until you activate it using the email link.

  • No disposable email accounts allowed
  • If you lose account access, message us

Go to Support Center >FAQ for more information.