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Introducing Shade 12

Model | Render | Animate

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Shade 12: Power Modeling

Curved Surface Modeling | Mirror Modeling | Photo Modeling

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Shade 12: Incredible Renders

Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering

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Shade 12: Character Design

Magnet Tools | Hair Salon | Smart IK

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Shade 12: Build Better Maps

Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

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Creating Wind Effects in Shade 3D

With Wind objects, it makes it possible for Shade to deliver some both effects and force to create realistic, natural animation.

Creating Wind Effects in Shade 3D

Wind objects are built using the Particle Physics system available in Shade Standard and Shade Professional. These same effects  can influence the environment and objects in it. In this set of steps, you will learn how to create cross wind effects, turbulent wind, tornadoes, and a gravitational pull effect.

Cross Wind

Crosswinds are perpendicular winds that travel horizontally. This effect is especially useful if you are creating a scene with aircraft that needs to be suddenly influenced as if by a shift in wind.

1. Create a particle emitter following the steps in Generating Particles.
2. From Create:, Select Particle Physics > Cross Wind.
3. In the Front view of the Figure window click and drag diagonally up and to the right as shown below.

particle physics materials

 

A cross wind object with the direction and range of influence is created.

4. In the Motion window, click the Play button to watch the movement of the particles.

particle physics materials

The particles are affected by the cross wind object and move in the direction the cross wind object is facing.