
A final hideaway for evil villains of the Cold War is the undersea submerged observation building. This one is coated with algae and more than functional. It has a working airlock system, a pair of bunk beds, engineering room, and of course, a command center with a groovy red leather seat and a technology console for controlling the lair. Unbolted from the sea bed, this undersea getaway is a perfectly working submarine!
barrel (2), base (2), bed, command chair, device (7), devices, engine, light, part, phone base, phone, pipe, pipes (3), pult, radar dish, sonar, ladders (4), submarine
It is the year 1967 - the height of the Cold War. As the Western powers square off against the Soviet Union, malign, occult and inscrutable groups try to play one off the other. Spies leak into Istanbul, Hong Kong, the Caribbean, South America - and throughout Europe. Everyone smoked, drank martinis and either drove huge American cars or svelte European sports cars. The is the era of Spies in Time 1967 - Evil Lairs. Each Evil Lair exudes the classic feel of the spy book and film genre of the 1960's. The future never looked so groovy!
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This set is designed for professional designers and game developers that require additional rights.
This set is compatible with Bryce 5.5 and higher.
This set is compatible with Poser 6 or higher.
R2 version has an organized runtime, with separate props (pp2), character based models (cr2).
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This set is compatible with Vue 6 or higher.