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Introducing Shade 12

Model | Render | Animate

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Shade 12: Power Modeling

Curved Surface Modeling | Mirror Modeling | Photo Modeling

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Shade 12: Incredible Renders

Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering

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Shade 12: Character Design

Magnet Tools | Hair Salon | Smart IK

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Shade 12: Build Better Maps

Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

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Sketch Modeling Basics in Shade 3D - Save Photo Modeling Faces to Shade

Increasing Detail in Sketch Modeling

Use the following editing technique to create more detailed 3D by editing 3D.

Add More 2D Lines

Create 3D in detail by repeating operations that add 2D lines to a generated 3D after generating 3D and then generate 3D again. Placing 2D lines after rotating your 3D lines generates more realistic 3D shapes.

sketch Modeling Main Interface

sketch Modeling Main Interface

 

Fine Tune Using Undo

If the 3D geometry is not what you intended, use the Undo button to adjust placement of 2D vertexes and then use the Generate 3D button again.

sketch Modeling Main Interface

Edit within Shade

If you cannot get the output you desire, you can make edits within Shade. For example, there could be a situation of subtle misalignment when the perspective was not set up correctly. To edit within Shade, use Save to Shade, select and edit with Shade’s modeling tools, then use the Import from Shade.

sketch Modeling Main Interface

Troubleshooting Jaw Lines

It is not easy to generate 3D geometry of jaw lines because of how they are displayed within an image.

sketch Modeling Main Interface

Details of cheek and jaw alignment are not always visible in an illustration or photo. You need to place lines according to your own estimation of distance from other portions of the face, such as the eyes and nose.

sketch Modeling Main Interface