Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
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Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping
Use the following editing technique to create more detailed 3D by editing 3D.
Create 3D in detail by repeating operations that add 2D lines to a generated 3D after generating 3D and then generate 3D again. Placing 2D lines after rotating your 3D lines generates more realistic 3D shapes.


If the 3D geometry is not what you intended, use the Undo button to adjust placement of 2D vertexes and then use the Generate 3D button again.

If you cannot get the output you desire, you can make edits within Shade. For example, there could be a situation of subtle misalignment when the perspective was not set up correctly. To edit within Shade, use Save to Shade, select and edit with Shade’s modeling tools, then use the Import from Shade.

It is not easy to generate 3D geometry of jaw lines because of how they are displayed within an image.

Details of cheek and jaw alignment are not always visible in an illustration or photo. You need to place lines according to your own estimation of distance from other portions of the face, such as the eyes and nose.
