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More...This is the READ Me included with the release of Shade 10 on Mac OS X and Windows
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Shade 10 (tm)
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Thank you for purchasing Shade 10! This readme includes important information about your new software, some of which is not included in other documentation. Mirye Software is committed to creating stable and functionally rich software tools.
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Contents
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- System Requirements
- Mirye Software Commitment
- Registering Shade 10
- Important Information
- Poser Integration with PoserFusion
- Known Issues
- Documentation Updates
- Copyrighted files on the CD-ROM
- Miscellaneous
- Technical Support
- Copyright & Trademark Notice
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System Requirements
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Windows 32 bit:
- Windows XP, Vista
- Intel Pentium 3, AMD Athlon XP or faster processor (must be SSE-compatible)
- 1 GB (2 GB recommended)
- 2 GB free hard drive space
- CD-ROM drive (or DVD ROM if available on that media)
- 1,024 x 768 resolution monitor with 24-bit color
- NVIDIA GeForce 5200 FX, ATI RADEON 9000, Intel GMA 900 or later graphics card recommended
Windows 64 bit:
- Windows XP Professional x64 Edition, Vista x64
- AMD64 processor or EM64T Intel processor
- 512 MB RAM (1 GB recommended)
- 2 GB free hard drive space (5 GB recommended)
- CD-ROM drive (or DVD ROM if available on that media)
- 1,024 x 768 resolution monitor with 24-bit color
- NVIDIA GeForce FX, ATI RADEON 9000, Intel GMA 900 or later graphics card recommended
Mac OS X PowerPC:
- Mac OS X 10.4.11 / 10.5 and later
- PowerPC G4 and faster processor
- 1 GB
- 2 GB free hard drive space (5 GB recommended)
- CD-ROM drive (or DVD ROM if available on that media)
- 1,024 x 768 resolution monitor with 24-bit color
- NVIDIA GeForce FX, ATI RADEON 9000, Intel GMA 900 or later graphics card recommended
Mac OS X Intel Core Duo:
- Mac OS X 10.4.9 and later
- Intel Core Duo processor
- 1 GB
- 2 GB free hard drive space (5 GB recommended)
- DVD-ROM drive
- 1,024 x 768 resolution monitor with 24-bit color
- NVIDIA GeForce FX, ATI RADEON 9000, Intel GMA 900 or later graphics card recommended
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Our Commitment
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Please visit http://www.shadetrail.com to check for updates.
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Registering Shade 10(tm)
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Most distributions of Shade 10 include an activation code. You must register your activation code in order to receive a final serial number, updates and tech support. If you haven't registered your copy of Shade 10 yet, please visit http://www.mirye.net.
If online registration is not working or if you do not have an Internet connection, you may register Shade 10(tm) manually via email, postal mail, fax, or phone. To do this, print out the Shade 10(tm) Registration Form, complete it, and send it to us via any of the following means:
US AND GLOBAL CUSTOMERS:
EMAIL - online form at http://www.mirye.net
POSTAL MAIL - Proactive International, LLC (Attention: MIRYE SHADE REGISTRATION), 6107 SW Murray Blvd #151, Beaverton, OR 97008, USA
FAX - +212-659-0757
We require your serial number in order to register or upgrade your copy of Shade 10(tm). Any registration with incomplete or inaccurate information will automatically be deleted.
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Important Information
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Please note:
- Please keep your product serial number in a safe place and inaccessible to any network.
- The Demo version of Shade 10 has a trial period of 30 days. After 30 days you will need to visit our website at http://www.mirye.net to purchase a new serial number (for either standard or professional) to continue using your copy of Shade 10.
- The following features are not available in the 64 bit Windows version of Shade:
- Shockwave 3D Exporter
- ViewPoint Exporter
- QuickTime VR Exporter
- The following features are not available in the Mac OS X version of Shade:
- Shockwave 3D Exporter
- ViewPoint Exporter
- Shade runs best with 32 bit true color graphics driver settings. If your driver doesn't support 32 bit, please use 24 bit true color instead.
- Shade's hardware accelerated preview runs best on recent NVIDIA and ATI graphics boards. In case you encounter any problems with the hardware acceleration, please switch off the acceleration component.
* Go to Edit menu > Preferences... (Windows) or Shade > Preferences... (Mac OS X).
* Select the View tab.
* Under OpenGL, uncheck the Accelerator check box.
If upgrading to the newest driver version offered by the original manufacturer still does not solve the problem, set the hardware accelerator to [none] under graphics accelerator trouble shooting.
* Close Shade if it is running.
* Right-click on an empty area of the desktop, and select [Properties].
* Select the [Settings] tab from the display properties, and click on [Setting Details] (Windows XP) in the bottom right corner.
* Select the [Trouble Shooting] tab from the window.
* Set the [Hardware accelerator] slider to [none].
* Click the OK button to apply the settings.
If you experience problems using the NVIDIA 32 bit ForceWare 100.65 WHQL driver on Windows Vista, please follow these steps:
1. Select the NVIDIA Control Panel from the Windows Control Panel.
2. Select Advanced > 3D Settings > Manage 3D Settings.
3. Extension Limit should be set to ON.
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Legacy Plugins
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The following plugins were available through Shade 9 and are still available in Shade 10. These plugins are not available in the default interface. To use these plugins, to go Edit > Preferences... and select the Legacy Plugins option.
Forced Balls
GRAPHISOFT (GDL) Export
IGES 5.3 Export
IGES 5.3 Import
POV-RAY 3.0 Export
Shockwave 3D Export (Windows 32 bit)
Viewpoint Export (Windows 32 bit)
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Poser Integration with PoserFusion
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Please take the following notes into account when working with PoserFusion:
1. PoserFusion is compatible with Poser 5, Poser 6, Poser 7 and Poser Pro, meaning that you can import Poser 5/6/7 pz3 or pzz files. Before importing a Poser scene file you must specify the location where Poser is installed.
2. An improved bending algorithm was used on some of Jessi's joints. Visual quality of bending may be affected since PoserFusion will fall back to an older algorithm.
3. Dynamic hair in PoserFusion is limited, depending on your available memory.
4. If you use motion blur, for best results, check "Use Integer Frame Numbers". If you use BlurEffector, uncheck "Use Integer Frame Numbers".
* Select Rendering Setttings from the Rendering menu.
* Select the Effects tab. From the Effector pulldown menu select BlurEffector.
* Select Motion from the View menu. Open the Animation Settings and change the Steps to 0.2.
5. Hosting a Poser 5 scene with bump maps in Shade:
In Poser 5, if the bump image map is connected to the Gradient_Bump channel, the Bump map will not render correctly in Shade. To correct this, disconnect the Gradient_Bump and connect the image map to the Bump channel.
6. On Windows, avoid turning Bounding Box Display on and off again frequently to avoid running out of memory.
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Known Issues
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- Rendering animations in a network of rendering servers might fail if your Shade scene relies on plugins or the PoserFusion feature. In case you encounter this problem, please render the animation on your main computer.
- To use HairSalon with ShadeGrid, convert the hair to polygon meshes before rendering.
Please visit our website to see Shade FAQs -
Menu Shade > FAQ > SHADE FAQ
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Documentation
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The documentation are Adobe Acrobat files, located in the "Documentation" folder in your Shade 10 installation. Open these documents with Adobe Reader 5.0 or later. In Shade 10, to access the online guides, choose "Shade Help" from the Help menu.
Updated documentation is always available on the Shade wiki at:
http://www.shadecamp.net
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Copyrighted files on the CD-ROM
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The copyrights for the sample files included on the Shade 10 CD-ROM belong to the original authors of those files. They are included for personal use. Commercial use of the original or modified files, or using them in any media, is prohibited.
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Miscellaneous
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- Wavefront OBJ Export
When importing Wavefront OBJ files from Shade 10 into other 3D applications, e.g. Poser, you might notice that mirrored geometry gets reversed. There is a simple procedure in Shade to correct this issue:
* Open the .shd model in Shade 10
* Go to Rendering menu> Display Mode> Shading.
* Go to Rendering menu> Single-sided.
* Go to the Modify menu> Show Normals.
* Adjust the direction of the reversed faces of all objects by using the Flip Face checkbox in the Browser window.
- Web 3D: Viewpoint
Shade 10 can create 3D interactive scenes that can be seamlessly integrated with web pages and viewed over the Internet using the Viewpoint Media Player. You will need to obtain a broadcast key from Viewpoint in order to have your content viewable over the Internet without Viewpoint's "water mark" placed over your image. Broadcast keys are made freely available by Viewpoint for non-commercial uses and for many smaller scaled commercial uses as well. All use is subject to Viewpoint's license agreement. To acquire a valid broadcast key, visit the Viewpoint web site at http://www.viewpoint.com. Viewpoint export is supported by the Windows versions of Shade only.
- Web 3D: Adobe Director Shockwave 3D
Shockwave 3D export is supported by the Windows versions of Shade only.
- Viewing Video Tutorials
Shade video tutorials display within Shade's HTML viewer. Consequently, web browser pop-up blocking software may prevent the movies from playing. If the movies do not play from within Shade, navigate into the "html" folder in your Shade installation and open the appropriate "index.html" file with your web browser. If the browser shows that a pop-up was blocked, change the settings to allow the content to play.
- Using ShadeExplorer with multiple installations of Shade
ShadeExplorer settings are saved in your user folder, meaning that if you install multiple copies of Shade, including both 64-bit and 32-bit installations on a Windows 64-bit system, ShadeExplorer may try to load the wrong settings. To correct this, simply click ShadeExplorer's "Update" button to update the settings location information after switching between Shade installations.
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Technical Support
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You must be registered to receive technical support.
If you haven't registered your copy of Shade 10 yet, please visit http://www.mirye.net > Activation
US & GLOBAL SUPPORT (except Asia & Pacific Rim):
Please visit our Web site for the latest information on registration and technical support. For up to date information on our technical support policies or for our online frequently asked questions go to: http://www.mirye.net
Note: support policies are subject to change at any time and without notice.
JAPANESE ONLY SUPPORT:
Please visit http://www.e-frontier.co.jp for updated support information.
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Copyright & Trademark Notice
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Shade 10 Copyright(c) 1986-2009 e frontier, Inc and e frontier America, Inc. All rights reserved. Shade 10 is a trademark of e frontier, Inc. and e frontier America, Inc. All other trademarks or registered trademarks are the property of their respective owners.
Portions of this README and other documentation is copyright 2009 by Mirye Software Publishing and Proactive International, LLC.
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Open Dynamics Engine License Agreement
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Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.