Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
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Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

At the end of every workflow is rendering, and Shade speed and quality excels for any project: artwork for print, animation for film.
Every version of Shade supports Global Illumination and Radiosity and a ShadeGrid network rendering node (unlimited nodes in Standard and Professional). Shade Standard and Professional also include greater control, special effects, time saving features and unlimited numbers of ShadeGrid render nodes - each of which can make the most of 64 bit operating systems and multi-core CPUs.
