Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
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Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

The Boolean modeling engine is completely revised, featuring boolean rendering and true boolean modeling, with revised and improved real time previewing of booleans.

Use true Boolean modeling to create new, standalone geometry with complete control over surface-subdivision. Or, add simple Boolean directives to a part to tell Shade's flexible renderer how to apply boolean logic at render time, rather than making permanent modification to your model.