Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
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Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping
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Displacement Mapping uses texture maps to represent the unevenness of an object. Unlike bump mapping or a normal map, displacement mapping actually deforms the object.
Shade modeling also lets you take your complete model with displacement maps and export the resulting model as a polygon mesh.