Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
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Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

Shade supports all standard 3D lights you expect: Point Lights, Spot Lights, Distribution Lights. Turn objects into emitting Area Lights, or a luminous Linear Light. Attach lights to Light Joints allowing easy animation of intensity and other properties. Shade's flexible lighting system works hand in hand with other Shade technologies: 64 and 128 bit HDRI background images in Image Based Lighting (IBL), Radiosity and Global Illumination.
Distribution Lights can accept industry standard IES data that simulates photometric attributes of real world lighting. Create both indoor and outdoor lit scenes that duplicate commercial lighting systems, streetlights and more.
Shade 12 Volumetric lights to create naturally lit scenes in Shade Standard or Professional. Attach volume attributes easily to your light sources.