Create | Render | Animate. Shade X Early Access Program Lets You Get Started Today
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Open, Display and Present Your 3D models on iPhone and iPad for free
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Desktop, iPhone and Android Apps Easily with x 10 faster graphics, in-app purchases and iPhone 5 support!
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Valentina DB, Reports and Pro: Now Supports SQLite
More...Award winning curved surface tools and traditional polygon based modeling tools are readily available
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Shade curved surface modeling tools are instantly familiar to 2D designers that use Adobe Illustrator and other professional vector illustration tools. Curved Surface modeling lets you create high performance, low memory consumption models and scenes by utilizing bezier curves. Rapidly create skinned, complex objects. Designer | Standard | Pro
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Work with assets created in other applications or transform your curved surface models to polygons. Shade Standard and higher include a rich tool set for vertex | edge | face based selection, modeling and editing. Shade Mesh Edit also incorporates UV Projection Mapping tools that give you precise control over your texture based surfaces and materials.
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Hair Salon - generate realistic hair or fur guides over masked surfaces, then style your hair using tools that are instantly familiar, such as comb, curl and blow dry. Go beyond real world analogs with length, shorten, match length. Start on one side, then use the Mirror tool save time and generate a full head of hair.
With Shade Pro, leverage real world gravity and collision detection to animate hair and fur as realistically or unrealistically as you can imagine.

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Have it both ways with Shade! Use true boolean modeling to create new, standalone geometry with complete control over surface-subdivision. Add simple directives to a part to tell Shade's flexible renderer how to apply boolean logic at render time.

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Lay out a floor plan and then automatically generate a room, series or rooms, or an entire building! Set up floors and walls and cut out windows and doors. Generate standard, western style rooms or take and adventure and generate Japanese tatami rooms.

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Create MetaMesh objects from cylinders, spheres, cubes and metapolygon from polygon based models to create blob-like objects that can blend or interact with each other. Apply your own parameters to determine the end result of how MetaMesh objects fuse with each other.

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Shade lets you create custom, beveled 3D text that conforms to a custom path using TextEffector and its Bevel Editor. After you create a 3D text style, you can save your style for reuse with other text. Shade Designer includes a limited version of TextEffector called TextEffector Lite.

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Lattice Deformation allows you to modify the shape of a model non-destructively by creating a polygon based Lattice cage around a model. Modify the points of the polygon lattice cage, which in turn modify the shape of the object contained within the cage. A Lattice deformer can have any number of sections, allowing very granular control over deformation of objects within. Removing a model from the lattice restores it to its original form.

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Fit Line is a powerful tool that lets you select multiple objects and have them conform to the surface of a target object.