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Shade 13 Announced

Get Started Using Future Version Now

Create | Render | Animate. Shade X Early Access Program Lets You Get Started Today

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Shade 3D Mobile for iOS

Free 3D Model Viewer for iOS

Open, Display and Present Your 3D models on iPhone and iPad for free

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LiveCode 5.5

Easy, No Compile Programming

Desktop, iPhone and Android Apps Easily with x 10 faster graphics, in-app purchases and iPhone 5 support!

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Franklin 3D

3D Game Engine for LiveCode, REAL Studio

Professional Cross Platform 3D Engine

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Valentina 4.9

Fast, Cross-Platform Database System

Valentina DB, Reports and Pro: Now Supports SQLite

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Camera and Lighting

Shade Camera

Shade includes a default meta-camera automatically set up to work with the center of your work space. You can also create an unlimited number of user defined cameras, and associate any camera with a Shade viewport.

Camera set up is easy - you can immediately link a camera to track an object, associate it with global or local coordinates, and save and load custom camera settings for reuse in other projects.

Shade cameras work just like any other physical object in a Shade scene - constrain, manipulate and animate with Shade joints and animate using Shade Motion.

Set up cameras using parameters that mimic real world physical cameras that treat camera action and lens actions as discreetly different parameters.

Show or high the video safe zone to see the impact of video ratio to screen.



Shade Lighting

Shade supports all standard 3D lights you expect: Point Lights, Spot Lights, Distribution Lights. In addition, you can also turn an object into an emitting Area Light, or an object into a luminous Linear Light. Using Radiosity, you can also use Sky Lights to create highly realistic renders.

Shade's flexible lighting system works hand in hand with other Shade technologies: 64 and 128 bit HDRI background images in Image Based Lighting (IBL), Radiosity and Global Illumination.

Area Lights excel at providing irregular, but a source of soft lighting to illuminate a scene.

Linear Lights make it easy to create objects that emit light throughout the object, such as florescent lights, in combination with Path Tracing and Radiosity.

Shade Lights can also be associated with Light Joints, allowing you to animate the intensity of any light source.

Create More Realistic Lights with IES Data. Distribution Lights can accept industry standard IES data that simulates photometric attributes of real world lighting. Create both indoor and outdoor scenes that duplicate commercial lighting systems, streetlights and more. Find excellent examples at Lithonia Lighting.