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Shade 10

Create, Render - Animate

Shade 10: Create, Render - Animate

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Revolution 4

The Better Way to Construct Software

Revolution 4: The Better Way to Construct Software

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Franklin 3D

Professional 3D game engine for RunRev

Cross Platform 3D Engine for Revolution

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Valentina 4.7

Fast, Cross-Platform Database System

Valentina DB: The Fast, Cross Platform Database System

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Hanako

A Beautiful Lady from Japan

The Most Realistic Character for Shade 3D Artists

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Shade Surfaces and Materials

Shade gives you complete control over native Shade materials and surfaces.

Surfaces

Shade master surfaces let you create, use, and repurpose your surface designs; create a master surface, then create any number of child surfaces that inherit attributes from the master surface. Each surface can support multiple layers of materials. Incorporate Shade surfaces inside your project or store them externally to keep your project files smaller.

Materials

Take control of the order and blending of material layers. Shade lets you build your surfaces using multiple, layered materials - image maps, movies, parametrized materials (adjustable by slider or numerical values). Apply material effects such as Fresnel Reflection and Anisotropic Reflection Rendering.  Apply parametrized control over imported images - including common image formats, High Dynamic Range Images and more.

UV Mapping

Jump into UV mode within your Shade viewport and interactively modify how your geometry interacts with UV maps using 3D manipulators. Depending on your version of Shade, import assets created in other applications and then make final adjustments within Shade.