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Shade 3D Mobile for iOS

Free 3D Model Viewer for iOS

Open, Display and Present Your 3D models on iPhone and iPad for free

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Shade 12.1

Create | Render | Animate

Shade 12.1 : Create | Render | Animate. New Version! FBX Exporter, iClone Exporter, Improved PoserFusion and more...

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LiveCode 5

Easy, No Compile Programming

Desktop, iPhone and Android Apps Easily with x 10 faster graphics, in-app purchases and iPhone 5 support!

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Franklin 3D

3D Game Engine for LiveCode, REAL Studio

Professional Cross Platform 3D Engine

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Valentina 4.9

Fast, Cross-Platform Database System

Valentina DB, Reports and Pro: Now Supports SQLite

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OpenGL & DirectX

Franklin 3D developers can select from five different rendering engines for their games. These include:

  • Direct3D 8.1
  • Direct3D 9.0
  • OpenGL 1.2-3.0
  • Irrlicht Engine Software Only Based Renderer
  • Burningsvideo Software Only Based Renderer
  • A null device

Choosing the Right Rendering Engine

Franklin 3D gives you as many options as possible for rendering your game. If you want to maintain consistency between your target platforms, industry standard OpenGL provides a consistent experience on both Mac OS X and Windows.

If you only build games on Windows, select DirectX and leverage hardware based acceleration and effects with Direct X 9 (or higher).

The two additional software based renderers are useful because you can have your program "fall back" in case your customer's hardware doesn't meet minimum requirements for OpenGL or DirectX display