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Voxel sculpting lets you create new models out of nothing, building out volumes and filling in spaces rather than worrying about masses of polygons. Pull, twist, shape and join volumes of geometry as if were an infinitely expanding clay object. Go beyond topological constraints. Start with nothing, or start with a pre-existing model.
How it Works. Voxels are based on volumes instead of surface transformations based on polygons. Highly efficient voxels let you work easily with what would be millions of polygons. However you don't give up much with voxels because you can still work with surface based properties in your artwork.
You can start with nothing and build beautiful, fluid life. When you are done with sculpting, texture and render. Or, export it to work with other applications.

You are not limited to building only organic shapes. Take an existing model such as a standard, closed OBJ and transform it. Add details to existing models.

Many NVidia video graphics cards provide CUDA based acceleration, allowing you a 4-7 times productivity burst in speed and operations.
